#ifndef ILOGICNODE_H
#define ILOGICNODE_H

#include <irrlicht.h>

using namespace irr;
using namespace scene;

class ILogicNode {
public:
	virtual void update(irr::u32 current_time, irr::u32 last_time) = 0;
	virtual ISceneNode* getSceneNode(); //For Picking
    virtual void move(core::vector3df destination);
};

#endif

